Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1165556
Regression
No
[Editor] EditorGuiLayout.Colorfield doesn't update using colour picker wheel
To reproduce:
1. Open attached project "1165556.zip"
2. Press Window > ObjectMaster
3. In the ObjectMaster window press "Add new layout"
4. Press "Add to current layout"
5. Open the colour selector wheel, not the eye drop
6. Try to change the colour
Expected result: UI button colour changes to the selected colour
Actual result: UI button colour changes only when dragging to max horizontal or min vertical values
Reproduced on:
2018.3.0a6 2018.4.3f1 2019.1.9f1 2019.2.0b8 2019.3.0a8
Workaround:
- Pressing the eyedropper and selecting any colour fixes the issue. Colour picker updates to any colour dragging in the colour picker.
- Also, the user has provided a workaround, uncomment ObjectMaster.cs 349 - 354 lines and comment 354 line
Notes:
- Getting a lot of errors in 2017.4.0f1 - 2018.3.0a5, unable to test it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note (2019.3.X):
The Color object only support values between 0-1. Users should convert their values, or use Color32.