Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3
2018.3
2018.4.1f1
2019.1
Issue ID
1165622
Regression
No
[Windows] Deleting a Loaded Dll file in the Editor, doesn't delete it in Windows
Reproduction steps:
1. Open "DelegateTest.zip" project
2. Enter and Exit Play mode
3. Delete "AndroidCppDelegateTest" in the Project window
4. Look in the "Assets\Plugin" folder
5. Notice that the deleted dll file is still present
6. Focus Unity
7. Notice that the deleted dll is imported into Unity
Expected Result: Dll deleted in the Editor is deleted in Windows as well
Actual Result: Dll deleted in Editor is still present in Windows
Reproduced with: 2019.1.8f1, 2018.4.3f1, 2017.4.29f1
Did not reproduce on: 2019.3.0a8, 2019.2.0b8, 2019.2.0a1
Note:
Only reproduces on Windows
2019.2 and up, can't delete the Dll, because of pop-up
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Known issue, dll plugins cannot be unloaded due to the way we handle them in mono