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0
votes
Fixed

Rig tab for imported Asset has overlapping UI elements in the Inspector

Themes

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Aug 24, 2018

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Version/s: 2018.2.5f1, 2018.3.0a1

Steps to reproduce: 1. Open any Unity project 2. Import any model with a rig (you can use the attached one) 3. Open up Inspector and... Read more

0
votes
Fixed

Scene Load performance with prefabs with overrides is poor

Scene Management

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Aug 24, 2018

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Version/s: 2018.3.0a9

To reproduce: 1. Open tests project from attached project or from: Unity/Tests/PerformanceTests/NestedPrefabs 2. Tests which show b... Read more

0
votes
Fixed

[Terrain] Painted speed trees are not updated when it's prefab scaling i...

Terrain

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Aug 24, 2018

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Version/s: 2018.3.0a6, 2018.3.0a10

Painted speed trees are not updated when it's prefab scaling is changed after the project is upgraded to Unity with improved prefabs... Read more

0
votes
Fixed

Editor crashes in GameObjectHierarchyProperty::CountRemaining when undoi...

2D

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Aug 24, 2018

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Version/s: 2018.2.0b6, 2018.2.5f1

To reproduce: 1. Open the attached project (HeadRunner_DevVersion.zip) 2. Open the "Testing_Scene" scene 3. Create a Sprite Mask ob... Read more

0
votes
Fixed

A small gap is created in the default NavMesh when setting "Step Height"...

AI Navigation

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Aug 24, 2018

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Version/s: 2018.2.5f1

1. Download user's attached project "FollowPlayerNavMesh.zip" 2. In the project, open the scene "ZombieChaser" 3. Go to Window->AI->... Read more

0
votes
By Design

Nested object with rigidbody does not execute Rigidbody.MovePosition() w...

Physics

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Aug 24, 2018

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Version/s: 2018.2.1f1

How to reproduce: 1. Download and open attached "BrokenRB" project 2. Load SampleScene and enter Play Mode 3. Observe how Sphere obj... Read more

0
votes
Fixed

[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...

2D

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Aug 24, 2018

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Version/s:

Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more

0
votes
Fixed

The CinemaMachine Camera goes haywire when using framing transposer with...

Package: Cinemachine

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Aug 23, 2018

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Version/s: 2.2.0

If a Virtual Camera is using Framing Transposer and following a Target Group the camera goes nuts when using Lookahead time To repr... Read more

0
votes
Not Reproducible

Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...

Scripting

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Aug 23, 2018

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Version/s: 2018.2.5f1

How to reproduce: 1. Open the "RayCastCommand.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity... Read more

0
votes
Fixed

[Android] VideoPlayer does not support even framerates and shows differe...

Mobile

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Aug 23, 2018

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Version/s: 2018.2.0f2

Steps to reproduce: 1. Open QA attached project 2. Build & Run on Android device 3. Observe that framerate is 23.97602 instead of 24... Read more

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