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Rig tab for imported Asset has overlapping UI elements in the Inspector
Steps to reproduce: 1. Open any Unity project 2. Import any model with a rig (you can use the attached one) 3. Open up Inspector and... Read more
Scene Load performance with prefabs with overrides is poor
To reproduce: 1. Open tests project from attached project or from: Unity/Tests/PerformanceTests/NestedPrefabs 2. Tests which show b... Read more
[Terrain] Painted speed trees are not updated when it's prefab scaling i...
Painted speed trees are not updated when it's prefab scaling is changed after the project is upgraded to Unity with improved prefabs... Read more
Editor crashes in GameObjectHierarchyProperty::CountRemaining when undoi...
To reproduce: 1. Open the attached project (HeadRunner_DevVersion.zip) 2. Open the "Testing_Scene" scene 3. Create a Sprite Mask ob... Read more
A small gap is created in the default NavMesh when setting "Step Height"...
1. Download user's attached project "FollowPlayerNavMesh.zip" 2. In the project, open the scene "ZombieChaser" 3. Go to Window->AI->... Read more
Nested object with rigidbody does not execute Rigidbody.MovePosition() w...
How to reproduce: 1. Download and open attached "BrokenRB" project 2. Load SampleScene and enter Play Mode 3. Observe how Sphere obj... Read more
[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...
Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more
The CinemaMachine Camera goes haywire when using framing transposer with...
If a Virtual Camera is using Framing Transposer and following a Target Group the camera goes nuts when using Lookahead time To repr... Read more
Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...
How to reproduce: 1. Open the "RayCastCommand.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity... Read more
[Android] VideoPlayer does not support even framerates and shows differe...
Steps to reproduce: 1. Open QA attached project 2. Build & Run on Android device 3. Observe that framerate is 23.97602 instead of 24... Read more
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