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Empty Space between Menu Toolbar and Game View when in Play Mode with Ma...
How to reproduce:1. Open user's attached project (RPG(practice).zip)2. Open the "SandBox" Scene3. In Game View turn-on "Maximize On ... Read more
[VCS] Have "Revert" button in inspector VCS bar
- Would be useful to have "Revert" button in VCS inspector bar, when applicable. - Not sure whether both "Revert" and "Revert Unchan... Read more
[XR][URP] Only left eye renders with multi-pass mode; right eye is black
In a very simple scene the left eye renders the scene but the right eye is entirely black when using:Multi Pass StereoUniversal Rend... Read more
[ECS][Hybrid Renderer][URP] Entity Game Object has darker color in Play ...
Reproduction steps:1. Open "1182196" project2. Enter Play mode Expected Result: Both GameObjects stays the same color as out of Play... Read more
SpriteAtlas doesn't load from Asset Bundle when reloading the scene
How to reproduce:1. Open the attached project (case_1182179-Project.zip)2. Open the scene labeled "AssetBundleLoadingTest"3. Enter t... Read more
New Unity Editor design layout issues when using a different Windows UI ...
Steps to reproduce:1. Set windows UI scale to 125% or any higher percentage12. Open user-supplied project3. Select "66" in Project v... Read more
Timeline Window does not detect selected Timeline asset when double-clic...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. In Project Window double-click on "New Timeline.playable"... Read more
'Sprite Atlas packing is disabled...' information message overlaps with ...
How to reproduce:1. Create and open a new Unity project2. In Project window create a Sprite Atlas3. Observe the Inspector window Exp... Read more
[Metal] Crash on __pthread_kill when opening a project that contains a T...
How to reproduce:1. Open the attached "case_1182153.zip" Unity project2. Observe the crash Reproducible with: 2017.4.32f1, 2018.4.9f... Read more
Unable to control to which PC the Player connects when using 'Autoconnec...
Steps to reproduce:1. Create a new project2. Build a Standalone player with 'Autoconnect Profiler' enabled3. Open Profiles on two di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS