Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a9
Issue ID
1074172
Regression
No
Scene Load performance with prefabs with overrides is poor
To reproduce:
1. Open tests project from attached project or from: Unity/Tests/PerformanceTests/NestedPrefabs
2. Tests which show bad results: SceneOpenTests.OpenSceneWithBigNestedPrefabsWithOverrides
3. Run it from Unity Test Runner as any test.
Results:
Prefab has 1 child, 5 components each game object.
with 100 instances in a scene, it takes about 80 ms to open the scene.
with 100 instances in a scene while each instance has property override, it takes about 3500 ms to open the scene.
for comparison, with 4000 instances in a scene and NO overrides, it takes 1000 ms to open the scene
Could be improved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment