Search Issue Tracker
Fixed in 2.2.8-preview.16
Votes
0
Found in [Package]
2.2.0
Issue ID
1074030
Regression
Yes
The CinemaMachine Camera goes haywire when using framing transposer with the target group and lookahead time
If a Virtual Camera is using Framing Transposer and following a Target Group the camera goes nuts when using Lookahead time
To reproduce:
1. Download attached project "JitterTest.zip" and open in Unity
2. Open "Velocity" scene
3. Enter Play mode
4. Observe how a Camera goes haywire
Notes:
- This issue appears both on Windows and OSX
Reproduced on Package version 2.2.0 and 2.2.7
Does not reproduced on Package version 2.1.13
Regression on Package version 2.2.0
Reproduced on Unity 2018.1.9f2, 2018.2.6f1 and 2018.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment