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FBX model import crash on UnityFBX::ConvertFBXSceneToImportScene
Steps to reproduce: 1. Open any Unity project 2. Import the attached battery.fbx (the asset originally comes from this pack https://... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce: 1. Open user attached project 2. Make a Windows Standalone build 3. Run standalone build 4. Connect Unity Profiler 5.... Read more
2018.3: TextField next to Slider broken
To reproduce: 1. Create new scene 2. Select Directional Light GameObject Actual: Textfield next to sliders displayed incorrectly. ... Read more
[TextMeshPro] Changing texture size causes inline graphics to disappear
To reproduce: 1. Open user attached project 2. Open "15 - Inline Graphics & Sprites" scene 3. Press Play 4. Observe the inline grap... Read more
STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBu...
To reproduce: 1. Open users attached project "Testing2018.zip" 2. Enter Play mode 3. Navigate to Assets > StereoCaptures and select ... Read more
[DelayedAttribute] Modification of a variable in the Inspector is cancel...
Repro steps: 1. Open attached project 2. Open scene "Test" 3. Select GameObject "Test" in the Hierarchy 4. Modify the "Text" field i... Read more
Android application crashes when native function returns null
Calling Android native function that returns null through AndroidJavaObject.CallStatic<object> method crashes application Steps to r... Read more
[TextMeshPro] Text disappears when texture quality is changed in a Stand...
How to reproduce: 1. Open user's project 2. Go to File > Build And Run 3. When the game starts, press O, or settings button in the r... Read more
In Timeline, audio ease in and ease out broken when assigned an audio so...
To reproduce: 1. Run sampleScene 2. Select Timeline GameObject Actual: The track assigned the object SoundSourceObject has abrupt s... Read more
[Animation] Renaming a child GameObject breaks the reference between the...
Repro steps: 1. Open user attached project 2. Select "CharlieRunAni" in the Project Window 3. Open it in the Animation Window 4. In ... Read more
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