Search Issue Tracker
Fixed in 2019.3.X
Votes
2
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1171312
Regression
Yes
Warning says instancing will be disabled when used with static batching but it is still working and breaking result object color
To reproduce
Just open the attached project and scene inside
Expected: The cube is green
Actual: The cube is red
Reproduced in 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.3.0a11
Not reproduced in 2017.4.29f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2019.3):
This issue is actually by design. What you see is that the Editor and Player mode don't necessarily render in exactly the same way. Particularly in this case, static mesh batching doesn't happen until the Player launches and the scene is built. Hence, while in Editor, instancing can still be done, which is exactly what is seen. The warning message itself has been updated to clearly indicate that instancing will be disabled *when the Player is active*.