Search Issue Tracker
Fixed in 2019.3.X
Votes
2
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1171312
Regression
Yes
Warning says instancing will be disabled when used with static batching but it is still working and breaking result object color
To reproduce
Just open the attached project and scene inside
Expected: The cube is green
Actual: The cube is red
Reproduced in 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.3.0a11
Not reproduced in 2017.4.29f1
Comments (1)
-
lkchurchgate
Dec 19, 2020 09:43
nice post
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Resolution Note (fix version 2019.3):
This issue is actually by design. What you see is that the Editor and Player mode don't necessarily render in exactly the same way. Particularly in this case, static mesh batching doesn't happen until the Player launches and the scene is built. Hence, while in Editor, instancing can still be done, which is exactly what is seen. The warning message itself has been updated to clearly indicate that instancing will be disabled *when the Player is active*.