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Fixed in 2019.3.X



Found in





Issue ID




Warning says instancing will be disabled when used with static batching but it is still working and breaking result object color

Graphics - General


To reproduce
Just open the attached project and scene inside

Expected: The cube is green
Actual: The cube is red

Reproduced in 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.3.0a11
Not reproduced in 2017.4.29f1

  1. Resolution Note (fix version 2019.3):

    This issue is actually by design. What you see is that the Editor and Player mode don't necessarily render in exactly the same way. Particularly in this case, static mesh batching doesn't happen until the Player launches and the scene is built. Hence, while in Editor, instancing can still be done, which is exactly what is seen. The warning message itself has been updated to clearly indicate that instancing will be disabled *when the Player is active*.

Comments (1)

  1. lkchurchgate

    Dec 19, 2020 09:43

    nice post

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