Search Issue Tracker
Scripts compile with wrong standard libraries on first import
Repro steps:1. Download the attached project and delete the Library folder2. Open the project in Unity3. Observe the Console Actual:... Read more
Look-up textures shows different results than post-processing package wh...
How to reproduce:1. Open attached project ("URPR1.zip")2. Open Project Settings window (Edit->Project Settings...)3. In Project S... Read more
Crash on FindActiveTransformWithPathIm when using transform.SetAsLastSib...
Steps to reproduce:1. Open the attached project (1186891.zip)2. Open the "SampleScene"3. Enter the Play Mode4. Exit the Play Mode Re... Read more
[IMGUI] Expand icon for "On Demand Remap" Property doesn't work
"On Demand Remap" expand icon in "Materials" property under Import Settings is not getting clicked. refer attached video. Steps to r... Read more
Sprite Atlas stored hash changes when atlas is built on a different machine
To reproduce:1) Open the attached project and scene2) Select Atlas in the project browser3) Change inspector to Debug, and check the... Read more
[HDRP] Material upgrader breaks standard transparent materials
Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce:1) Open attached scene or create an empty standard pipeline project along with... Read more
[Visual Effect Graph] NullReferenceException is thrown on selecting "Can...
Clicking on "Cancel" button from "Create Subgraph" pop-up causes NullReferenceException, refer attached video. Steps to repro:1. Cre... Read more
Re-installing ShaderGraph package crashes the editor on "mono_class_setu...
Steps to reproduce:1. Open attached project "2d-lights-tests-master_CrashRepro.zip"2. Open package manager3. Install Universal RP 7.... Read more
[2D] CompositeCollider2D doesn't generate correct shape when Geometry Ty...
How to reproduce:1. Open the attached 'TilemapCompositeColliderBug.zip' project2. Select 'Composite' GameObject in the Hierarchy3. O... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal