Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1186891
Regression
No
Crash on FindActiveTransformWithPathIm when using transform.SetAsLastSibling() on a childed GameObject and exiting Play Mode
Steps to reproduce:
1. Open the attached project (1186891.zip)
2. Open the "SampleScene"
3. Enter the Play Mode
4. Exit the Play Mode
Reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a7
Note:
- Reproducible only when there is more than one child GameObject and at least one child GameObject, that is currently not the last sibling and has the script attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment