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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.2.X, 2019.3.X



Found in


Issue ID




Sprite Atlas stored hash changes when atlas is built on a different machine



To reproduce:
1) Open the attached project and scene
2) Select Atlas in the project browser
3) Change inspector to Debug, and check the Stored Hash value
4) Play the scene
5) Check the Atlas Stored Hash again

Expected: It shouldn't change
Actual: It changed

Reproduced in 2018.4.9f1, 2018.4.10f1
Not reproduced in 2019.3.0a12, 2019.3.0b5, 2020.1.0a1
There's no Stored Hash value in 2018.4.8f1, 2019.2.8f1, 2019.3.0a11

  1. Resolution Note (fix version 2020.1):

    Fix in Version: 2020.1.0a15.1783

Comments (3)

  1. Ksushqa

    Apr 21, 2020 07:38

    Still here. In copies of the project i can see different hashes in sprite atlas, which means my asset bundles have different hashes too without any real changes. Annoying

  2. tadakun111

    Dec 10, 2019 06:55

    me too.

  3. zvinless

    Dec 06, 2019 18:10

    I am still seeing this on 2019.2.15f1

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