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[UIElements] Editor's Professional Skin's resources are loaded when load...
How to reproduce:1. Open the user's attached project (case_1187063-Project.zip)2. Switch the Editor's skin from Professional to Pers... Read more
[Hub] [Mac] Linux Support is installed at root of Unity installation ins...
To reproduce:1) Open Unity Hub2) Install Unity with Linux Support Expected: The support is installed in {UNITY_PATH}/PlaybackEngines... Read more
[ESC] In Entity Inspector window Drop-Down arrow doesn't work for 'Used ...
Steps to reproduce:1. Download 1187032_repro.zip and open "SamepleScene" scene2. Open Entity Debugger3. Enter play mode4. Select Ent... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce:1. Build the attached project for iOS Simulator SDK2. Open the generated Xcode project3. Select iPhone 11 Pro as ta... Read more
[iOS] GUI.RepeatButton returns true only when the button is released
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Hold the "Repeat" button4. No... Read more
[iOS] Screen orientation is not correct after change orientation via scr...
The screen orientation is not correct after change orientation via script, lock iPhone screen and unlock iPhone screen, then screen ... Read more
[LWRP] Transparent Render Textures are Rendered as solid colors when usi...
Steps to reproduce:1. Open user's attached project "LWRPRenderTextureTransparencyBug.zip"2. Build and Run the project3. Notice Rende... Read more
Asset will return null even if that Asset exists when calling Resources....
How to reproduce:1. Open the attached project in editor.2. Notice the error log "EditorInit could not get the TestScriptable asset" ... Read more
Material references are missing when converting a MeshRenderer to a Skin...
How to reproduce:1. Open attached project2. Open Assets->Scenes->head_hair_issue.scene3. Go to heads_hair -> bounty_hunter_... Read more
Lag on expanding annotation
Lag when expanding component with annotations. The annotations are refreshed every time a type is not found in the annotation cache,... Read more
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