Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Votes
1
Found in
2018.4.0f1
2018.4.9f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1187030
Regression
No
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce:
1. Build the attached project for iOS Simulator SDK
2. Open the generated Xcode project
3. Select iPhone 11 Pro as target device
4. Build & Run the project
5. Check the Console
Actual result: Screen.dpi returns value of 326.
Expected result: Screen.dpi should return value of 458.
Reproducible with: 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a6.
Devices reproducible with:
- iPhone 11 Pro
- iPhone 11 Pro Max
Notes:
- Can't test 2017.4 because Xcode project fails with some metal errors.
- The issue reproduces with real devices
----------------------------
Fixed in 2020.1.0a10, 2019.3.0b10, 2019.2.13f1, 2018.4.14f1.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
MechEthan
Nov 22, 2019 17:36
Seems like a pretty low risk fix to ship, but it's been "In Review" for 2018.4 for weeks now. Guess I will ship with a hardcoded fix for now ...
Can these low-risk device config bugs please get prioritized on LTS updates?