Search Issue Tracker
Fixed in 7.0.0
Votes
0
Found in [Package]
6.9.1
Issue ID
1187003
Regression
Yes
[LWRP] Transparent Render Textures are Rendered as solid colors when using CustomForwardRendererData with a Renderer Feature
Steps to reproduce:
1. Open user's attached project "LWRPRenderTextureTransparencyBug.zip"
2. Build and Run the project
3. Notice RenderTexture is Rendered as solid black color
Expected results: RenderTexture renders 0 alpha camera background color as completely transparent.
Actual results: RenderTexture renders 0 alpha camera background color as a solid color
LWRP RenderTexture transparency issue
Reproducible with: 2019.2.6f1(6.9.1)
VLNQA00115, Sony Xperia Z3 (D6603), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Not Reproducible with: all versions with LWRP 6.9.0
Notes: CustomForwardRendererData is not available for LWRP 4.10.0 in 2018.4.9f1. In LWRP 6.5.3 and lower, there is an unexpected behavior where clicking "add Renderer Feature" doesn't do anything
Fixed in: LWRP/URP 7.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Add comment