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[Android] ARM64 architecture takes longer to execute StackTrace API than...
Reproduction steps:1. Open "1177601" project2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP"3. "P... Read more
"No valid Unity Editor license found. Please contact your adminstrator."...
How to reproduce:1. Open any project on 2019.3.0a12 Expected result: the project opens upActual result: the project is not created, ... Read more
[URP/Fog] VFX Particles
Repro steps:1. Import the attached package in a project running LWRP / Universal RP2. Enable Fog in the lighting settings and set it... Read more
Assertions spam the Console when minimizing the Editor Window
On 2020.1, if you start a new project you will get spammed with a lot of errors and assertions.Every time the user would minimize th... Read more
[UNET] ping.DestroyPing does not work resulting in increasing ping delay
How to reproduce:1. Open attached project "TrackerReg.zip" and scene "Main"2. Enter Play mode3. In Game view, click "refresh" button... Read more
[Visual Effect Graph] Text is getting clipped in Initial Event Name Text...
Text is getting clipped in Initial Event Name Textbox of Visual Effect component. Steps to repro:1. Open the attached project.2. Gam... Read more
Grid snapping is incorrect when dragging an object with multiple axes si...
To reproduce:1. Open attached project2. In Hierarchy window, select the cube and try dragging / rotating it with multiple axes simul... Read more
Going from CursorLockMode.Locked to CursorLockMode.Confined state doesn'...
Steps to reproduce:1. Download attached project2. Open "SampleScene" scene and enter play mode3. Press 'W' key to enable CursorLockM... Read more
Assertion failed on expression: 'txn.Exists(guid)' is thrown when any as...
To reproduce:1. Open any project2. In Project window, try creating / relocating / renaming / deleting any assets inside3. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes