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[3d Extras] [Post-Processing] Package version in editor manifest(2.1.4) ...
In 3d with Extras template, as of 2019.3.0b7, the latest verified version of the Post-Processing package is 2.1.7. The latest versio... Read more
[Cinemachine] NullReferenceException is thrown on changing Body, Aim & N...
NullReferenceException error is thrown on changing Body, Aim and Noise property value in Virtual Camera preset asset. Steps to repro... Read more
[Android] Unable to launch activity that extends UnityPlayerActivity class
Steps:1: Create project by following steps in tutorial: https://docs.unity3d.com/2020.1/Documentation/Manual/AndroidUnityPlayerActiv... Read more
[Cinemachine] NullReferenceException error is thrown on selecting Cinema...
NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset.It also throws error on changing any val... Read more
[IMGUI] Priority text is clipped in CinemachineClearShot preset asset
Priority text is clipped in CinemachineClearShot preset asset. Steps to repro:1. Create a new Project.2. Windows > Package Manage... Read more
[Cinemachine] NullReferenceException error is thrown on enabling "Avoid ...
NullReferenceException is thrown and properties disappear on enabling "Avoid Obstacle checkbox" in CinemachineCollider preset asset.... Read more
[IMGUI] Dolly Track Waypoints "Roll" text is clipped in CineMachineSmoot...
Dolly Track waypoints "Roll" text is clipped in CineMachineSmoothPath preset asset. Steps to repro:1. Create a new Project.2. Window... Read more
[IMGUI] Weight text is clipped in CineMachineTargetGroup preset asset
Weight text is clipped in CineMachineTargetGroup preset asset. Steps to repro:1. Create a new Project.2. Windows > Package Manage... Read more
Profilers shows that GameObject still uses Memory when the GameObject is...
Steps to reproduce:1. Open the attached project "Case_1192390"2. Open "SampleScene"3. Enter Play mode4. Press GenerateButton on GUI.... Read more
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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