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Generated texture becomes black in the Game view when Position is increased
How to reproduce: 1. Open the attached project 2. Load SampleScene and enter a Play mode 3. In the Hierarchy window select PlanePare... Read more
Undoing Timeline Animation changes does not update Inspector if Enter wa...
Steps to reproduce: 1. Open SampleScene from attached project 2. Open Timeline window and select Plane 3. Enter record mode 4. Make ... Read more
[Mac] Mouse icon gets stuck when changing Track box size in Timeline window
Steps to reproduce: 1. Create Timeline 2. Add any track 3. Click on the border between track box and Timeline, slowly move to the ri... Read more
Timeline animated object jumps around while animating its Position or Ro...
Steps to reproduce: 1. Open SampleScene in the attached project 2. Select Plane and in Timeline window add Animation Track with Plan... Read more
[VCS] Building lighting without checking out previously baked lightmaps ...
Steps to reproduce: 1. Open attached project in perforce workspace 2. Connect to perforce server and submit project there 3. Open s... Read more
Object is getting offset while recording Timeline animation when scale a...
Steps to reproduce: 1. Open attached project 2. Select "Plane" object from the Hierarchy 3. In Timeline window add Animation Track a... Read more
Bug reporter doesn't open after the Editor crash
Steps to reproduce: 1) Import attached package 2) Open scene "09_Crash Handler" 3) Press Play 4) Click on "Raise Exception" button... Read more
Editor crash when using Microphone.Start
Steps to reproduce: 1) Download attached project and open in Unity 2) Open Scene "Sample Scene" 3) Press Play 4) Click on "Record I... Read more
[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshot... Read more
Unity test runner tests aren't timing out when they should
Steps to reproduce: 1. open project 2. run playmode tests Expected: all tests fail by timing out Actual: tests pass without timing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
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