Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0b1
2020.1.0a2
2020.1.0a3
Issue ID
1181413
Regression
Yes
[MacOS] When creating a new asset Unity shows the rename box over all project assets
How to reproduce:
1. Open the "New Unity Project.zip"
2. Create a new script
3. Name the new script
Actual result: The rename box appears over all project assets (screenshot attached).
Expected result: The rename box appears only on the created asset.
Reproducible with: 2020.1.0a3, 2020.1.0a2, 2019.3.0b2, 2019.3.0b1.
Not reproducible with: 2019.3.0a12, 2019.2.4f1, 2019.1.14f1, 2018.4.81, 2017.4.32f1.
Notes:
- In 2020.1.0a1 and 2019.3.0a12, creating a new asset doesn't give you an option to name it. (Still not expected behavior)
- Not reproducible on Windows.
- The issue happens when creating: Folder, Script, Shader, Audio Mixer, Timeline, Animator Controller, etc...
- The issue doesn't happen when creating: Material, Flare, Render Textures, Sprite Atlas, Font, Terrain Layer, etc..
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2020.1.X):
We were unable to repro generally, the issue is somehow machine or project specific, and doesn't meet the quality bar.