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[HDRP] Large memory load occurs when building a Scene with many dependen...
How to reproduce:1. Create a new Unity project2. Create a Scene with many references to external Scriptable Objects, which have refe... Read more
HDRP Raytracing flickering in Game View
There is visible flickering in the Game View holding the left click over the rendered image and moving the mouse around. It is as if... Read more
[New Input System] Tapping the Scroll Bar makes it jump to the bottom, n...
Reproduction steps:1. Open "1193571" project2. Enter Play mode3. Tap in the middle of the Scroll Bar Expected Result: The Scroll bar... Read more
[Vulkan]Standalone Build crashes when the build is made with API Compati...
Standalone Build crashes when the build is made with API Compatibility Level with .NET 4.x and Vulkan Graphics API Steps to Reproduc... Read more
Clicking on the Layouts button causes "Menu Window/Layouts couldn't be f...
Reproduction steps:1. Open "LayoutButtonBug" project2. Click on the "Layout" button Expected Result: Layout drop-down appearsActual ... Read more
[PLM][Optix] Lightmap artifacts are visible when denoised with Optix for...
Steps to repro:1. Download Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP2. Open 'Sponza' scene;3. Drag '... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more
[Android][Vulkan][Video Player] Video is played with artifacts on Motoro...
How to reproduce:1. Open attached "Video" project2. Deploy to Motorola Moto G7 device3. Observe the video playing Expected result - ... Read more
[SpriteEditor] Zoom in/out Slider in "Secondary Textures" under Sprite E...
In "Secondary Textures", Zoom in/out slider doesn't scale, and it's not visible. Steps to repro:1. Create a new 2D Project.2. Import... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal