Search Issue Tracker

Fixed in 2022.2.X



Found in



Issue ID




Custom MenuItem only updates the Editor after restart



When creating custom menus priority attribute does not update correctly until the project is restarted. Reimport or a refresh of the code does not seem to work either.

Steps to reproduce
- Open the attached project in Unity 2019.3.0b3
- Open the CreateBuild script in Visual Studio Code or Rider.
- Edit the priority of MenuItem("Build/Build All/Standalone 64-bit") to be 21. [MenuItem("Build/Build All/Standalone 64-bit", false, 21)]
- Save and go back to the editor
- Unity's top menu bar should have a Build option
- Select this option
Notice issue >> Build All should be at the bottom of the menu with a divider. But it's still at it's previous position of 0.

Tested not working
macOS 2019.3.0b1
Linux 2019.3.0b3
Linux 2017.4.32f1

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a10

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.