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Votes

1

Found in

2021.3.15f1

2022.1.23f1

2022.2.0f1

2023.1.0a21

2023.2.0a1

2023.3.0a3

Issue ID

UUM-20411

Regression

No

"undefined symbol: WebView_loadHtml (referenced by top-level compiled C/C++ code)" errors when building a WebGL build

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How to reproduce:
1. Open the attached project “Main Metabloqs ProjectFiles.zip”
2. Build the project for WebGL

Expected results: Build is successful
Actual results: Build fails with errors “Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: WebView_loadHtml (referenced by top-level compiled C/C++ code)”

Reproducible with: 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21
Could not test with: 2020.3.42f1

Reproducible on: Windows 10

  1. Resolution Note:

    The failure is due to a linking error for a third party asset from the developer "Vuplex". External symbols are defined, but don't have any implementation in an associated .jslib file. Looking at the third party's asset content, they do in fact include a .jslib file which is missing in this project's Assets folder. The Vuplex license file refers to the "WebView for Windows and macOS" asset which is separate from the developer's WebGL asset. This could explain why the .jslib is missing (i.e. wrong platform asset).

    Please reach out to the third party asset developer for any further assistance.

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