Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X
Votes
0
Found in
2021.3.15f1
2022.1.23f1
2022.2.0f1
2023.1.0a21
2023.2.0a1
Issue ID
UUM-20411
Regression
No
"undefined symbol: WebView_loadHtml (referenced by top-level compiled C/C++ code)" errors when building a WebGL build
How to reproduce:
1. Open the attached project “Main Metabloqs ProjectFiles.zip”
2. Build the project for WebGL
Expected results: Build is successful
Actual results: Build fails with errors “Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: WebView_loadHtml (referenced by top-level compiled C/C++ code)”
Reproducible with: 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21
Could not test with: 2020.3.42f1
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use
Add comment