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Votes

4

Found in

6000.0.3f1

Issue ID

UUM-72412

Regression

No

Crash on BatchRendererCullingOutputs::SyncFences when navigating through a Scene via the Scene view

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Reproduction steps:
1. Open the attached “repro_IN-75893“ project
2. Open the “00_Scenes/Main Scene.unity“
3. Enter the Play Mode
4. In the Scene view, navigate around the Scene for around 2 minutes
5. Observe the crash

Reproducible with: 6000.0.3f1
Couldn’t test with: 2021.3.38f1, 2022.3.30f1 - Couldn’t resolve the HDRP errors that appear when launching the project

Reproducible on: Windows 11 (10.0.26120) (user’s), Windows 10 (22H2)
Not reproducible on: No other environments tested

Notes:

* Crash reproduces in the Player but with a different stack trace
* According to the user, crash started appearing after they followed the instructions for GPU Driven Rendering ([https://forum.unity.com/threads/gpu-driven-rendering-in-unity.1502702/|https://forum.unity.com/threads/gpu-driven-rendering-in-unity.1502702/]), but GPU Resident Drawer is disabled in their project

First few lines of the stack trace:
0x00007FF9A94C7ADF (Unity) BatchRendererCullingOutputs::SyncFences
0x00007FF9A94C7B4E (Unity) BatchRendererCullingOutputs::SyncFencesAndFinishCulling
0x00007FF9A972FC28 (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007FF9A8D84154 (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
0x0000020C7825C673 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal (UnityEngine.Rendering.ScriptableRenderContext&)

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