Search Issue Tracker
New Unity Editor design layout issues when using a different Windows UI ...
Steps to reproduce: 1. Set windows UI scale to 125% or any higher percentage1 2. Open user-supplied project 3. Select "66" in Projec... Read more
Timeline Window does not detect selected Timeline asset when double-clic...
How to reproduce: 1. Open user's attached project (New Unity Project.zip) 2. In Project Window double-click on "New Timeline.playabl... Read more
'Sprite Atlas packing is disabled...' information message overlaps with ...
How to reproduce: 1. Create and open a new Unity project 2. In Project window create a Sprite Atlas 3. Observe the Inspector window ... Read more
[Metal] Crash on __pthread_kill when opening a project that contains a T...
How to reproduce: 1. Open the attached "case_1182153.zip" Unity project 2. Observe the crash Reproducible with: 2017.4.32f1, 2018.4... Read more
Unable to control to which PC the Player connects when using 'Autoconnec...
Steps to reproduce: 1. Create a new project 2. Build a Standalone player with 'Autoconnect Profiler' enabled 3. Open Profiles on two... Read more
[Asset Bundles] Terrain shaders are not loaded when Terrain is loaded fr...
How to reproduce: 1. Open the attached project ("case_1182139-TerrainBundles.zip") 2. Open the repro scene ("SampleScene") 3. Build ... Read more
Copy and Pasting Nodes to another shadergraph: nodes within groups won't...
Repro steps: 1. Open a project with HDRP or Universal/Lightweight 2. Create 2 shader graphs 3. Open one of them 4. Create any node, ... Read more
Quaternion Euler produces imprecise/incorrect/wrong quaternion rotations...
How to reproduce: 1. Open attached project "hyperwheel.zip" and scene "QuaternionBugs" 2. Enter Play mode 3. Observe Console window... Read more
Loading order of scenes with Addressables.LoadSceneAsync depends of how ...
Repro steps: 1. Open user attached project and "startScene" 2. Open Addressables window and set Play Mode Script to "Packed Play Mod... Read more
Post-Processing layer's OnPreCull method creates a material every frame
Steps to reproduce: 1. Download attached project 2. Turn on Deep Profiling in the Profiler 3. Enter play mode 4. Pause the game and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations