Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a11
2020.1.0a3
2020.1.0a6
Issue ID
1185792
Regression
Yes
Lists and arrays of serializable objects are drawn too far to the left in the Inspector when tagged with SerializeReference
How to reproduce:
1. Open the "SampleScene" in the attached "case_1185792_repro"
2. Open the Inspector window of the "GameObject"
Expected results: All Array and List entries in the Script component are displayed with indentation
Actual results: The Arrays and Lists that are tagged with [SerializeReference] are not indented
Reproducible with: 2019.3.0a11, 2019.3.0b5, 2020.1.0a6
Not reproducible with: 2019.3.0a2, 2019.3.0a10
Additional notes:
1. The project on Unity versions 2019.3.0a1 and earlier could not be tested due to compilation errors related to SerializeReference
2. The issue does reproduce with types that are allowed to be tagged as [Serializable]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1180710