Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.5f1
2019.3.0a1
2020.1.0a1
Issue ID
1185746
Regression
No
Applying changes to root prefab in a nested prefab re-adds a component earlier removed in another nested prefab
How to reproduce:
1. Open the attached project
2. Open the "SampleScene" scene
3. Remove Mesh Renderer component of Cube > Sphere
4. Apple changes on the Cube prefab
5. Create Capsule GO as children of the Cube
6. Apply changes to the Cube prefab
Actual result: The Sphere's Mesh Renderer component gets added back to the prefab.
Expected result: The Sphere's Mesh Renderer component stays removed.
Reproducible with: 2020.1.0a5, 2019.3.0b4, 2019.2.7f2, 2018.4.10f1.
Notes:
- Nested prefabs are not implemented in Unity 2017.4.
----------------
Fixed in 2020.1.0a19, 2019.3.0f6, 2019.2.19f1, 2018.4.16f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment