Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.1.1
Issue ID
1185832
Regression
No
[URP][VR] Right eye isn't render when using Multi Pass rendering
Steps to reproduce:
1. Created new default URP project
2. Enabled VR
3. Enabled Mock HMD to be able to test without a headset
4. Enter Play mode
Expected results: Both eyes are rendered
Actual results: Right eye isn't rendered.
Reproduced with: 2019.3.0b4 (URP 7.0.1), 2020.1.0a5 (URP 7.1.1)
Note:
- Not reproducible with HDRP
- Tested and reproducible with Oculus and OpenVR SDKs
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
LeeHarrold
Oct 01, 2019 15:12
I have the same issue with version 2019.2.3f1.