Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.1.1
Issue ID
1185832
Regression
No
[URP][VR] Right eye isn't render when using Multi Pass rendering
Steps to reproduce:
1. Created new default URP project
2. Enabled VR
3. Enabled Mock HMD to be able to test without a headset
4. Enter Play mode
Expected results: Both eyes are rendered
Actual results: Right eye isn't rendered.
Reproduced with: 2019.3.0b4 (URP 7.0.1), 2020.1.0a5 (URP 7.1.1)
Note:
- Not reproducible with HDRP
- Tested and reproducible with Oculus and OpenVR SDKs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
LeeHarrold
Oct 01, 2019 15:12
I have the same issue with version 2019.2.3f1.