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[XR SDK][URP] Lux water shader is not rendered to both eyes when project...
Reproduction steps:1. Open attached project ("1268785Repro.zip")2. Open "Game" Scene3. Open "Water_Fountain1" Game object in Inspect... Read more
[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce:1. Open the project from the attached file "1263514.zip"2. Open the UniversalRP-MediumQuality asset and set Additio... Read more
[URP] [Hybrid V1] Hybrid Instancing material does not render with error ...
This issue is in Hybrid V1 only. Reproduction steps:1. Open attached project "HybridInstancing.zip" and scene "SampleScene"2. Enter ... Read more
[XR][Rift][URP] Unity 10.0.0-preview.26 renders scene entirely black on ...
Using the Unity Editor built from recent trunk with URP 10.0.0-preview.26 to build and run a Standalone player on Rift results in to... Read more
[UniversalRP] Superflous log messages are being posted to console after ...
To reproduce:1. Create a project using UniversalRP2. Create a materialExpected result: no logsActual result: A log message is printe... Read more
URP has no gamma correction for LightProbes
How to reproduce:1. Open attached "1268911.zip" and Scenes/SampleScene scene2. Navigate to Edit/Project Settings/Player3. Set Other ... Read more
[URP] Transparent meshes are rendered as opaques when using Lit Shader w...
Reproduction steps:1. Open customer's attached project in "CustomRenderBug.zip"2. Open Scene named "Scene.unity"3. Notice that there... Read more
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps:1. Open attached project "ShadowClipping.zip" and scene "Test"2. In Game View, observe "hermit crab (1)" Game Obj... Read more
Parameter unity_CameraToWorld._13_23_33 is inverted when using Universal...
How to reproduce:1. Open the attached project "1257518.zip"2. Open the "main" Scene3. Open the Game view Expected result: the number... Read more
[URP] OnMouse methods are not called when using Camera Stacking with dif...
How to reproduce:1. Open attached "CameraStackIssue" project2. Enter Play Mode3. Try to click on the cube in the Game View4. Click o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS