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By Design
Votes
1
Found in [Package]
13.1.4
Issue ID
1392199
Regression
No
[OpenGL] Material color changes in the Game View when enabling Post Processing on Camera
Reproduction steps:
1. Open the attached 'PostProcessingTest' project
2. Open the 'SampleScene'
3. Observe the Camera in the Inspector
4. In the Rendering features enable the Post Processing effect
Expected result: The color of the textures does not change
Actual result: The color of the textures becomes a little bit lighter
Reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.25f1), 12.1.2 (2021.2.7f1), 13.1.4 (2022.1.0b3), 13.1.2 (2022.2.0a2)
Notes:
- Reproducible on Windows and Linux
- Not reproducible on MacOS
-
mNKA
Feb 01, 2022 06:42
Can someone explain why this is by design? I would assume that the desired goal would be the same behaviour no matter which Rendering API was used. Why is this effected desired with OpenGL? Or is it not as said by design but rather a OpenGL limitation and therefore rather a 3rd party issue?
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Resolution Note:
The back-buffer and post-processing color grading LUT (lookup table) mismatches.