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By Design

Votes

1

Found in [Package]

13.1.4

Issue ID

1392199

Regression

No

[OpenGL] Material color changes in the Game View when enabling Post Processing on Camera

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open the attached 'PostProcessingTest' project
2. Open the 'SampleScene'
3. Observe the Camera in the Inspector
4. In the Rendering features enable the Post Processing effect

Expected result: The color of the textures does not change
Actual result: The color of the textures becomes a little bit lighter

Reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.25f1), 12.1.2 (2021.2.7f1), 13.1.4 (2022.1.0b3), 13.1.2 (2022.2.0a2)

Notes:
- Reproducible on Windows and Linux
- Not reproducible on MacOS

  1. Resolution Note:

    The back-buffer and post-processing color grading LUT (lookup table) mismatches.

Comments (1)

  1. mNKA

    Feb 01, 2022 06:42

    Can someone explain why this is by design? I would assume that the desired goal would be the same behaviour no matter which Rendering API was used. Why is this effected desired with OpenGL? Or is it not as said by design but rather a OpenGL limitation and therefore rather a 3rd party issue?

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