Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1264690
Regression
No
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps:
1. Open attached project "ShadowClipping.zip" and scene "Test"
2. In Game View, observe "hermit crab (1)" Game Object's shadow
Expected result: Shadow has no clipping
Actual result: Shadow clips
Reproducible with: 2019.4.8f1 (URP 7.3.1, 7.4.3), 2020.1.2f1 (URP 8.2.0, 9.0.0-preview.35), 2020.2.0a20 (URP 8.1.0, 10.0.0-preview.26)
Could not test with: 2018.4.26f1 (URP package unavailable)
Note:
1. The issue reproduces with scene camera, as well.
2. The issue reproduces on either side of the camera's view.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
- Editor freezes when handling Havok collision interactions between a thin collider and the player controller
- No blue outline is shown on a folder in the Project tab when an external file is being dragged over the folder
- Profiler - Taking you to the wrong section when using 'show'
Resolution Note (fix version 10.0.0):
This is solved in the newest version of URP on github by limiting the shadow distance to the actual shadow distance meaning the shadow is cut before reaching the shadow clipping.