Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1264690
Regression
No
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps:
1. Open attached project "ShadowClipping.zip" and scene "Test"
2. In Game View, observe "hermit crab (1)" Game Object's shadow
Expected result: Shadow has no clipping
Actual result: Shadow clips
Reproducible with: 2019.4.8f1 (URP 7.3.1, 7.4.3), 2020.1.2f1 (URP 8.2.0, 9.0.0-preview.35), 2020.2.0a20 (URP 8.1.0, 10.0.0-preview.26)
Could not test with: 2018.4.26f1 (URP package unavailable)
Note:
1. The issue reproduces with scene camera, as well.
2. The issue reproduces on either side of the camera's view.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Data Source button icon overlaps with the text label when Text Sprite Importer window is docked and resized horizontally
- Text and Sliders move out of their bounds when Audio Random Container window is docked and resized horizontally
- LineRenderer does not fully render when Transform Scale is set to 0.016 or lower
- Certain fonts display incorrect spacing in the UI Builder when text combines numbers and letters
- ScreenCapture.CaptureScreenshot renders blocky artifacts when Super Size is greater than 1
Resolution Note (fix version 10.0.0):
This is solved in the newest version of URP on github by limiting the shadow distance to the actual shadow distance meaning the shadow is cut before reaching the shadow clipping.