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OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more
Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't ...
Steps to reproduce:1. Open attached project "1186393.zip"2. Open "SampleScene"3. Enter Play mode4. In the Hierarchy -> dropdown "... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce:1. Open attached project (CursorTooBig.zip)2. Open "SampleScene" Scene -> enter the Play Mode3. Exit the Play Mo... Read more
Assets in packages are not correctly loaded if the project path contains...
When a project path contains non-ASCII characters, virtualized asset paths are incorrectly computed and this seems to trip the Asset... Read more
Caching.IsVersionCached() returns false when loading bundle from cache
To reproduce:1. Open attached project2. Press Play in the editor3. Check console Actual result: The errors appear when loading bundl... Read more
Shadows are not projected correctly when using Shadow Attenuation from S...
How to reproduce:1. Download the tester-attached package(ShadowProjection.unitypackage)2. Create a new Universal Render Pipeline pro... Read more
[IMGUI] Sprite Icons are not visible in Asset Selector Window
[Linux][IMGUI] Sprite Icons are not visible in Asset Selector Window Sprite Icons are not visible in Asset Selector Window Steps to ... Read more
Screen mode does not change when changing Screen.fullScreen value on Mac
How to reproduce:1. Download and open the user-submitted project2. Build and run the project3. Click "f" Expected result: Screen mod... Read more
[Terrain] Paint holes on Terrain is not mirrored when a new terrain is c...
Paint holes on Terrain is not mirrored when a new terrain is created. Refer the attached video Steps to reproduce:1) Create a new pr... Read more
Reading shadow attenuation from Shadows.hlsl does not work in a Custom S...
How to reproduce:1. Download the tester-attached package(Shadow Attenuation.unitypackage)2. Create a new Universal Render Pipeline p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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