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Fixed in 5.2.1
Votes
0
Found in [Package]
3.3.0
Issue ID
1086579
Regression
Yes
[Mobile] [LWRP] Some meshes are not being rendered when using shader graph shaders with GLES API
To reproduce:
1. Open project attached by QA
2. Set graphics API to GLES2 or GLES3
3. Build for iOS or Android platform ExampleScene-Player scene
4. Run on the device
Expected result: All meshes should be rendered
Actual result: Some meshes are not being rendered
iOS devices: iPad Pro 10.5 iOS 11.4, iPhone X iOS 12.0
Android:
GLES3 -
reproduced with: Sony C6603 (Xperia Z)* Adreno 320, LG Leon 4G Adreno (TM) 306
not reproducible with: Google Nexus 6P Adreno 430, Razer Phone Adreno 540, Samsung Galaxy S9+ USA Mali-G72, Samsung Galaxy S7 USA Adreno 530
GLES2 -
reproduced with: Samsung Galaxy S7 USA Adreno 530, Google Nexus 6P Adreno 430, Razer Phone Adreno 540
not reproducible with: Samsung Galaxy S9+ USA Mali-G72
Note: With both, gles3 and gles2 Samsung Galaxy S9+ USA Mali-G72 renders black screen
Reproduced with these package versions: 3.3.0, 4.0.0
Not reproducible with these package versions: 2.0.8, 3.0.0, 3.2.0
Reproducible with:
Unity: 2018.3.0b4, 2019.1.0a2
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Resolution Note (fix version 5.2.1):
Fixed in https://github.com/Unity-Technologies/ScriptableRenderPipeline/commit/c4cc142dc5bd1e6886d317759f0265fd18b0c860