Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b3
Issue ID
1086591
Regression
No
Incorrect Framing of GameObject when it has a Particle System
Steps to reproduce:
1. Open the attached project
2. In Hierarchy, double-click on Cube to frame it
3. Notice that the camera is moved too far away
Note: Change Cube/Particle System/Shape to Sphere and frame Cube again to see the issue more clearly
Reproducible with: 2017.2.3p4, 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4, 2019.1.0a3
By Design because: Framing an object works by taking all the renderers and calculating the total bounds for the GameObject. The particle system bounds are causing the focus to be further away. More info on the issue: https://forum.unity.com/threads/shift-f-not-working-properly-on-small-objects.562798/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Framing an object works by taking all the renderers and calculating the total bounds for the GameObject. The particle system bounds are causing the focus to be further away.