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By Design

Votes

0

Found in

2018.3.0b3

Issue ID

1086591

Regression

No

Incorrect Framing of GameObject when it has a Particle System

Scene/Game View

-

Steps to reproduce:
1. Open the attached project
2. In Hierarchy, double-click on Cube to frame it
3. Notice that the camera is moved too far away

Note: Change Cube/Particle System/Shape to Sphere and frame Cube again to see the issue more clearly

Reproducible with: 2017.2.3p4, 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4, 2019.1.0a3

By Design because: Framing an object works by taking all the renderers and calculating the total bounds for the GameObject. The particle system bounds are causing the focus to be further away. More info on the issue: https://forum.unity.com/threads/shift-f-not-working-properly-on-small-objects.562798/

  1. Resolution Note:

    Framing an object works by taking all the renderers and calculating the total bounds for the GameObject. The particle system bounds are causing the focus to be further away. 

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