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Won't Fix
Votes
6
Found in
2017.4.10f1
Issue ID
1086573
Regression
No
[macOS][Metal] Flickering on Standalone when opening a Status bar or switching Workspace in Fullscreen
To reproduce:
1. Download attached project "MacOSTest.zip" and open in Unity
2. Open "scene" scene
3. Build and Run
4. Run the Build in Fullscreen
5. Move the mouse to the top of the screen to display the Status bar, and then move it back to hide the Status bar or switch Workspaces
Expected result: No flickering should occur
Actual result: Flickering occurs
Notes:
- This issue appears only on macOS and Metal API
- This issue does not reproduce on OpenGLCore
- This issue does not occur when recording the screen e.g. using Quick Times screen recorder
- Sometimes, the entire screen flickers along with the textures
- This issue does not occur on Windowed mode
Reproduced on Unity 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4 and 2019.1.0a3
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Resolution Note (2019.2.X):
Issue is with Metal shader language, and occurs when the alpha value of a color is set to a very small value (< 0.0019~). Workaround is to not set such small values when the material is intended to be visible.