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Unity hangs on quit after failing to load large number of Video Clips fr...
How to reproduce:1. Open the attached project "1197716.zip"2. Enter Play mode3. Exit Play mode4. Exit Unity Expected result: Unity q... Read more
AddressableAssetSettings.asset gets modified when assets get modified, e...
How to reproduce:1. Open user-submitted project (736949)2. Make sure 'Verify Saving Assets' is enabled in Unity preferences3. Change... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
[Windows] Addressables can't be built or cleaned if generated path excee...
How to reproduce:1. Download the attached project (make sure the project path takes at least ±60 characters)2. Open Window > Asse... Read more
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more
NullReferenceException when trying to override a Prefab with corrupted p...
Steps to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In... Read more
Mesh ignores depth buffer when it is drawn using EndCameraRendering call...
Reproduction steps:1. Open the attached project named Case_11975752. Open the SampleScene3. Enter Play mode4. Observe that the wall ... Read more
[URP] GameObject's shadow is animated when Animated Materials rendering ...
How to reproduce:1. Open user's attached 'TimeBug.zip' project2. Open 'TimeBug' Scene3. Make sure that 'Animated Materials' setting ... Read more
Console Window filter stops displaying the used Value after entering Pla...
Reproduction steps:1. Open the attached project named Case_11974942. Open the SampleScene3. Enter Play mode4. Observe 15 messages in... Read more
Scripts cannot be loaded when they contain an odd number of "*" signs in...
Steps to reproduce:1. Open the attached "ScriptBug" project2. Select "Directional Light" GameObject in the Hierarchy window3. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor