Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.0a8
2018.2.4f1
Issue ID
1086705
Regression
Yes
[iOS] VideoPlayer player is paused when unplugging headphones
While using VideoPlayer API to play a video with no audio and no playback controls on it, the video is paused when removing headset/earphones. That behavior is ok for a video that has audio and controls, but in some other use cases where it's a background loop video, it doesn't look good. What's also bad is that the video player still reports its state as playing (VideoPlayer.isPlaying reports true), and resuming the video requires first a call to VideoPlayer.Pause() and then VideoPlayer.Play(). This makes it difficult for the application to work around the issue.
To reproduce:
1. Download attached project "VideoBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to the iOS device which has headphones plugged in
5. Observe that the Video is playing by default
6. While the Video is playing, remove the headphones from a device
Expected result: If the Video is paused/stopped, "videoPlayer.isPlaying" becomes "false"
Actual result: If the Video is paused/stopped, "videoPlayer.isPlaying" still stays "true"
Notes:
- This issue appears only on iOS
- On Android, this issue does not reproduce
Tested with:
- iPhone 6s Plus iOS 10.3.2
Reproduced on Unity 2018.2.0a8, 2018.2.11f1, 2018.3.0b4 and 2019.1.0a3
Not reproduced on Unity 2018.1.9f2 and 2018.2.0a7
Regression on Unity 2018.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
uynguyen
Dec 26, 2018 12:39
hi where are VideoBug.zip ?