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[Mobile] Using "RGB(A) Compressed ASTC" Compressor Quality produces arti...
Reproduction steps:1. Open "1198678" project2. Look at the Game view3. Notice Graphical Artifacts Expected Result: Using "RGB(A) Com... Read more
Crash on ActiveEditorTracker::ForceReloadInspector when AssetDatabase.Sa...
Steps to reproduce:1. Open the project attached by the user ("saveassets-crash.zip")2. Select "Something.asset" in the Project View3... Read more
Crash on mono_field_get_type when Add Property in the Animation window h...
Steps to reproduce:1. Open the attached project ("1198661.zip")2. Open Animation window3. Select GameObject in the Hierarchy4. Press... Read more
A subasset becomes the main asset when renaming the main asset to the sa...
How to reproduce:1. Open the attached project "multiasset-bug.zip"2. Open the context menu in the Project window and click on Create... Read more
Wrong AndroidManifest.xml file is generated after building to Android
How to reproduce:1. Open the attached "Repro1198652.zip" Project2. Make sure Vulkan API is in the list of Player > Graphics setti... Read more
SVG Prefab's Transform is reset when renaming the Prefab Asset in Projec...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select "rename me" Prefab in the Hierarchy3. Change "r... Read more
Non-inline Style declarations are not applied when importing a SVG file
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Scene View Expected result: both Images lo... Read more
[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterf...
Steps to reproduce:1. Download attached project2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClientS... Read more
LazyLoadReference<Object>.isSet returns True when Reference Object is se...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter Play Mode and Inspect the Console Window Expecte... Read more
[Probuilder] ArgumentNullException: Value cannot be null error appears w...
If the Probuilder package is added to this project the below error appears. It does not appear on a new project. ArgumentNullExcepti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS