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Tessellation/surface shaders are throwing graphical artifacts when Terra...
How to reproduce:1. Open attached project "case_1198997-REPRO.zip"2. Open Terrain scene3. Select Terrain Game object4. Open Inspecto... Read more
Error messages are thrown constantly in the Console Window when selectin...
How to reproduce:1. Open the attached project's "case_1198966-Project.zip" Scene labeled "SampleScene"2. Select the PlayerCharacter ... Read more
[GPU PLM][OSX] Editor crashes in RadeonRays::PlainBvhTranslator::Process...
How to reproduce:1. Create a new Unity project2. Import the tester-attached package(TerrainCluster.unitypackage)3. Turn off Auto Gen... Read more
Input System package 'ArgumentException: Invalid user' error is thrown w...
To reproduce:1. Open attached project ("case_1198889-Sample.zip")2. Open Assets > Scenes > "SampleScene"3. Press Play, select ... Read more
Physics.Checksphere function returns true when GameObject's Transform is...
How to reproduce:1. Open the attached project's "case_1198874-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
[Universal RP] Building URP project for Windows with HDRP in project cre...
1. Get version 7.1.5 (if it's not available yet, use branch Release/7.1.5 on SRP repo)2. Add HDRP and Universal to the project3. Cre... Read more
TextMeshPro-Text Component alignment is set to left and top when updatin...
How to reproduce:1. Open the attached project "1198833.zip"2. Select the Text (TMP) GameObject and notice its Text alignment3. Updat... Read more
In Profiler, Terrain.UpdateTreeBillboardTexture call takes up performanc...
How to reproduce:1. Open attached project "TreeBillboardTest.zip" and scene "SampleScene"2. Enter Play mode3. Open Profiler Window, ... Read more
[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...
How to reproduce:1. Open the "testScene" Scene in the "case_1184602.zip" Unity project2. Switch to Wireframe scene view3. Select the... Read more
[IL2CPP][Android]Using System.Net.Sockets.Socket.IOControl with IL2CPP t...
To reproduce:1. Open the user's attached project2. Make sure the Scripting Backend is set to IL2CPP3. Build and Run Excepted result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS