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Content of imported text files is not shown in the Inspector tab
Repro steps:1. Open the attached project in "case-1199891.zip"2. In the Project tab, open Assets > test3. Look at the Inspector t... Read more
[Android] UnityWebRequest doesn't work behind a proxy
Repro steps:1. Open attached project2. Configure a proxy server on a computer (used WinGate) and on device3. Build and Run on Androi... Read more
Aspect Ratio Fitter's "Fit In Parent" Aspect Mode causes scene to update...
How to reproduce:1. Open the "SampleScene" scene in the attached "repro1199877.zip" project2. Observe the scene in the hierarchy (it... Read more
[Sprite Editor] Horizontal and Vertical scrollbar doesn't work for "Seco...
Horizontal and Vertical scrollbar in "Secondary Textures" under Sprite Editor drop-down menu doesn't work. Refer attached video Step... Read more
[Terrain] Editor crashes on applying/removing branch material of the sta...
Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more
[HDRP][ImprovedPrefab] Blue highlight is missing on making changes in Vi...
Blue highlight is missing on making changes in Visual Environment of Volume Settings prefab Steps to Reproduce: 1. Create a new Proj... Read more
DragAndDrop state is not cleanup after a drag
This bug was originally reported on the #pyshotgun-facebook channel. Basically the state of DragAndDrop is not properly reset after ... Read more
Selected Object disappears and "Failed to unpersist" errors are throw wh...
If a GameObject is selected and the Animation window is open, entering Play mode makes the GO disappear and "Failed to unpersist..."... Read more
Crash on D3D12ImmediateContext::BindTexture when upgrading project with ...
Steps to reproduce:1. Open the attached project ("1199814(1).zip") with one of the reproducible versions Reproducible with: 2019.2.1... Read more
[SRP] Shadow culling ignores Lens Shift setting on Camera
To reproduce:1) Open the attached project and scene2) Look at the game view Expected: Each object visible in the game view cast a sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS