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[Memory Profiler] When removing a memory snapshot, the associated screen...
To reproduce:1. Enter Playmode2. Take a memory snapshot3. Open the memory snapshot's folder using the little cog icon4. Delete the m... Read more
UniversalRenderPipelineAsset.scriptableRenderer throws NullReferenceExce...
Steps to reproduce:1. Open the attached project "1189196.zip"2. Open the SampleScene3. Enter the Play mode4. Observe the Console Exp... Read more
[Linux] [HDRP] Editor crashes when creating a new node in the Shader editor
How to reproduce:1. Create a new HDRP project2. Add a new Shader Graph asset (Assets -> Shader -> Unlit Graph)3. Open the crea... Read more
[iOS] Crash on il2cpp::vm::Exception::Raise after uncaught exception of ...
How to reproduce:1. Build the attached project for iOS2. Build & Run the app on device via Xcode3. Press "Leave" button when the... Read more
[WebGL] Mouse events are not called on builds when the scene does not ha...
How to reproduce:1. Open the attached project ("case_1189110-Button_Test.zip")2. Open the repro scene ("SampleScene")3. Enter Play M... Read more
Tilemap Collider 2D does not detect certain Tiles when their Collider Ty...
Reproduction steps:1. Open the attached project named Case_11891072. Open the "Test" Scene and observe that the Tilemap in the Scene... Read more
Parent and child nested Scriptable Object Assets switch places when pare...
How to reproduce:1. Download and open the attached project "1189089.zip"2. Create a parent Scriptable Object Asset (Right-click ->... Read more
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped#1 ... Read more
Hybrid Renderer throws 4 errors on import when HDRP 7.1.1 or above is in...
Reproduction steps:1. Create a new HDRP template project2. Open the Package Manager window to check if HDRP 7.1.1 or above is instal... Read more
[macOS] Exceptions are thrown when trying to open C# script in an extern...
How to reproduce:1. Create and open a new project2. Set the 'External Script Editor' to 'TextEdit' (in the Preferences window)3. Cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size