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[macOS] GameCenter throws a login prompt when user is already authentica...
How to reproduce:1. Login into Game Center (System Preferences->Internet Accounts->Add Other Account..->Game Center account... Read more
[Mobile][Unity Remote 5] Accelerometer input doesn't refresh when reente...
How to reproduce:1. Open the attached UnityRemote_746345.zip project2. Open the Sample Scene3. Go to Menu bar-> Edit-> Project... Read more
The project's parent directory is opened when "Show in Explorer" feature...
Repro steps:1. Open Projects tab in Unity Hub2. Select "Show in Explorer" in the three-dot menu next to any project Expected behavio... Read more
[ShaderGraph] Mesh Outputs in the VFX graph don't render correctly when ...
Repro steps:1. Open the attached package2. In the game view, observe that the capsule on the left only shows partially Expected outc... Read more
[HDRP] Baked lighting is not cleared after opening a new scene
Reproduction steps: 1) Open HDRP template or other project2) Bake lighting3) Open new scene4) Delete all gameobjects and add a new p... Read more
The script is not opened when double clicking an error thrown from it in...
How to reproduce:1. Open the attached "1200408.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Double click on t... Read more
Objects inside a Canvas have hyper-sensitive rotation when Rotate Gizmo ...
How to reproduce:1. Create a new project2. Create a new UI element (E.g Button)3. Select the UI object with the Rotate Tool4. Use th... Read more
[Linux] [Editor] Available screens are not detected with Screen.resolutions
How to reproduce:1. Open the attached project '1200397repro.zip'2. Open SampleScene3. Enter Play mode and observe the console Expect... Read more
[Collaborate] Clicking 'Start Now!' when initialising a new collab proje...
When you are starting a new project in collaborate in 2020.1.0a14, clicking 'Start Now!' will do nothing.A blue bar moves around for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS