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By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.7f2
2019.3.0a1
2020.1.0a1
Issue ID
1189653
Regression
No
Shader [Gamma] attribute is ignored when MaterialPropertyBlock.SetFloat() is called
How to reproduce:
1. Open the Sample Scene of the attached project "1189653.zip"
2. Enter Play mode
3. Investigate the 2 Cubes in the Scene
Expected result: Colors of both cubes match
Actual result: Colors of cubes are different
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.1.14f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a8
Notes:
Calling Mathf.GammaToLinearSpace() for the MaterialPropertyBlock.SetFloat()'s value parameter will work as a workaround.
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Resolution Note:
This is by design. The [gamma] attribute will only affect the value that is altered on the material inspector, that means the script will not be limited by it.