Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.7f2
2019.3.0a1
2020.1.0a1
Issue ID
1189653
Regression
No
Shader [Gamma] attribute is ignored when MaterialPropertyBlock.SetFloat() is called
How to reproduce:
1. Open the Sample Scene of the attached project "1189653.zip"
2. Enter Play mode
3. Investigate the 2 Cubes in the Scene
Expected result: Colors of both cubes match
Actual result: Colors of cubes are different
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.1.14f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a8
Notes:
Calling Mathf.GammaToLinearSpace() for the MaterialPropertyBlock.SetFloat()'s value parameter will work as a workaround.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
This is by design. The [gamma] attribute will only affect the value that is altered on the material inspector, that means the script will not be limited by it.