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Unable to deactivate Toggle Group component with the checkbox in the Ins...
How to reproduce:1. Open attached project "New Unity Project (10).zip" and scene "New Scene"2. In Hierarchy, select Canvas -> Pan... Read more
[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...
How to reproduce:1. Open attached project "TestSVG.zip" and scene "SampleScene"2. Observe Scene/Game view's image Expected result: t... Read more
[2D] Sprites with spritePackingTag are not compressed even if Legacy Spr...
To reproduce:1) Open the attached project (SpritePackingTag.zip)2) Examine both sprites in the inspector Expected: Both have same si... Read more
[Vulkan] Crash in vk::CommandBuffer::WriteTimestamp when opening Editor ...
To reproduce:Create a new project with -force-vulkan CRASH! Reproduced in 2020.1.0a15Not reproduced in 2020.1.0a14Note: Changesets o... Read more
[TreeCreator] Color of Leaf Material does not update when assigned Mater...
Color of Leaf Material does not update when assigned Material's color is changedUser needs to reassign the Material then only leaf c... Read more
Memory usage keeps growing indefinitely when building Sprite Atlases
Reproduction steps:1. Open "1200814" project2. Open the "Task Manager" -> "Details" -> Right-click Column name bar -> "Sele... Read more
Collab's drop down button "Start now!" doesn't work when clicked
To Reproduce- Open a new unity project- Navigate to the collab button (top right of unity, called Collab with a drop-down arrow)- Pr... Read more
[XR Management] Package conflict errors are thrown when both Magic Leap ...
Package conflict errors are thrown when both Magic Leap and Windows MR loaders are downloaded and added to XR Plugin Management. Ref... Read more
[Themes] Descendant letters are clipped in Project Setting window with I...
Descendent letters are clipped in Project Setting window with Inter(Default) font is set in Editor Font Steps to Reproduce: 1. Creat... Read more
Clearing bake data does not sync to game view or scene view immediately
To reproduce:1) Open the attached project and scene2) Note down how it looks (right view in the screenshot)3) Open Lighting Window4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS