Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a15
Issue ID
1200819
Regression
Yes
[Vulkan] Crash in vk::CommandBuffer::WriteTimestamp when opening Editor in Vulkan
To reproduce:
Create a new project with -force-vulkan
CRASH!
Reproduced in 2020.1.0a15
Not reproduced in 2020.1.0a14
Note: Changesets of both versions in the edit below
Reproduced in Windows 10 and Linux
#0 0x00562086ed91bd in vk::CommandBuffer::WriteTimestamp(VkPipelineStageFlagBits, VkQueryPool_T*, unsigned int)
#1 0x00562086e95ec0 in GfxDeviceVKBase::GpuRecorderWriteGpuTimestampCommandInternal(unsigned int)
#2 0x00562087ff5a55 in GpuRecorderManager::FrameTick(GfxDevice&)
#3 0x00562088fddc31 in Application::TickTimer()
#4 0x00562089acb65b in MainMessageIteration(void*)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment