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[Sprite Editor] Properties under "PixelPerfectCamera" are misaligned whe...
Properties under "PixelPerfectCamera" are misaligned when preset of "PixelPerfectCamera" component is created, refer the attached sc... Read more
[TextmeshPro] MissingReferenceException errors are thrown on selecting T...
MissingReferenceException errors are thrown on selecting TextMeshPro object in TextMeshPro preset asset. Steps to repro:1. Open the ... Read more
Subscene fails to import when using managed IComponentData referencing a...
How to reproduce:1. Open the attached project "1201070.zip"2. Open the Scene13. Select ManagedComponent in the Hierarchy Expected re... Read more
[TextmeshPro] NullReferenceException error is thrown on changing Vertex ...
[TextmeshPro] NullReferenceException error is thrown on changing Vertex color property in TextMeshPro preset asset. NullReferenceExc... Read more
[Sprite Editor] Label and Sprite name overlaps with its input field when...
Label and Sprite name overlaps with its input field under "Category List" when preset of "Sprite Library Asset" is created, refer at... Read more
[URP][Mac] Reflection Probe produces lighting onto geometry when the Ref...
How to reproduce:1. Open the "Relfection probes bug" Scene in the user-supplied project2. Observe the Scene view Expected result: th... Read more
[URP]Editor crashes after Renderer features object is added to a Forward...
[URP]Editor crashes after Renderer features object is added to a Forward Renderer preset Repro steps:1. Observe ForwardRenderData.pr... Read more
Crash on physx::shdfnd::internal::HashBase when a big amount of GameObje...
Steps to reproduce:1. Open the attached project ("1200966.zip")2. Open "SinglePlayer" scene3. Enter Play mode4. Wait for a few secon... Read more
Particle System Texture Sheet Animation only affects UV0 when multiple U...
How to reproduce:1. Open the "SampleScene" Scene in the attached "bugs.zip" Unity project2. Select the "Particle System" GameObject ... Read more
[Universal] Some materials throw errors when updated to Universal RP thr...
Repro steps:1. Use a project with Universal RP2. Create a new material, assign to it shader "Legacy Shader/Diffuse"3. Go to Edit -&g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS