Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1190143
Regression
No
Applying overriden name of nested Prefab is silently ignored
How to reproduce:
1. Open user's attached 'PrefabBugRepro.zip' project
2. Open 'SampleScene' Scene
3. Select 'Parent Prefab' GameObject
4. In the Inspector, select Overrides -> 'I Have Changed The Name' Prefab -> Apply -> Apply To Prefab 'Child Prefab'
5. Notice that 'Child Prefab' Prefab is not renamed
Expected result: Display an error, or don't show the menu item in the UI in the first place if it doesn't do anything
Actual result: Exception or warning is not thrown when Prefab's name remains unchanged through nested Prefab in the Inspector
Reproducible with: 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Could not test: 2017.4.33f1 no option to override Prefabs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a8