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Light is not rendered if its range indicator is outside of Camera's Fiel...
Reproduction steps:1. Create a new HDRP template project2. Create a new Area Light and change its Shape to Tube/Rectangle3. Make sur... Read more
[IL2CPP] Marshal.OffsetOf returns incorrect offset for Vector3
How to reproduce:1. Open attached project "MarshallOffsetOfIssue.zip" with IL2CPP Editor2. Open Scene "SampleScene"3. Enter Play mod... Read more
[HDRP] Stack Lit Shader Graph Material Coat Smoothness value is inverted
Reproduction steps:1. Open project in "StackLitShaderBug.zip"2. Open "SampleScene" Scene3. Notice how SSR works on StackLit Material... Read more
[Improved Prefabs] Scriptable Objects lose connection to Prefab Variants...
For this particular project, the Game Designer was working on MacOS and the Developer was on Win 10.- They collaborate via Git- The ... Read more
[HDRP] Pressing "Fix All" button doesn't prompt "Load or Create HDRPAsse...
Clicking on "Fix All" button in "HD Render Pipeline Wizard" doesn't open up "Load or Create HDRenderPipelineAsset" pop up when "Scri... Read more
[Android][OpenGLES] "Failed to get timestamps for frame" errors are thro...
Repro steps:1. Open QA attached project “repro_1201150”2. Make sure "Optimized Frame Pacing" setting is used in Player Settings ->... Read more
Rotation gizmo is only selectable on one axis
The rotation handle is not able to be selected consistently per-axis, it either ignores the event completely or engages the orbit ha... Read more
[IMGUI] Preset window does not open on single click after its closed for...
The preset window does not open on single click, opens on double click. Refer the attached video Steps to repro:1. Create a new Proj... Read more
[Mac] The Editor does not refocus when clicked on
How to reproduce:1. Open any project on Unity 2020.1.0a152. Focus on another window (make sure you are able to see the Editor undern... Read more
[macOS] Video stutters at the end of the Playback Loop when updating the...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Game View Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS