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UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more
Setting a default preset for any UI component throws a Recursive Seriali...
How to reproduce:1. Create a new Unity project2. Create a UI > Text GameObject3. Select the GameObject and create a preset for th... Read more
[Hub] does not verify for installed Unity version while adding additiona...
Hub does not verify for installed version while adding additional module to the same version. Refer the attached screenshot Steps to... Read more
[IMGUI] MaskField & StaticFlags multi-edit control behavior should be im...
Step to reproduce:- Setup two gameObject (go1 and go2) with a component using MaskField. Be sure the MaskField could have 3 or more ... Read more
Builds that contain terrain using the Nature/Terrain/Standard shader pro...
How to reproduce:1. Open user-submitted project (HeadlessTerrain)2. Open the SampleScene3. Make sure the Terrain has its material se... Read more
When the registry value for "TimeZoneKeyName" is invalid, "TimeZoneNotFo...
Reproduction steps:1. Open "Regedit" -> "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation"2. Chan... Read more
[Shader Graph] Input fields of Properties are misaligned under "Blackboa...
Input fields of Properties under "Blackboard" from Shader Graph Window are misaligned, refer attached screenshot. Steps to repro:1. ... Read more
[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...
How to reproduce:1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project2. Enable Code Coverage (Pref... Read more
[IMGUI] Open Editor button is not getting refreshed after closing Tier S...
Open Editor button is not getting refreshed after closing Tier Settings Editor Window.User need to hover the mouse to Project Settin... Read more
[VFX Window] Layout update is struggling to process current layout error
Repro steps:1. Create a new VFX asset2. Add a Position (Sphere) block in Initialize3. Under Arc (Angle), enter the following value: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size