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[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
Assigning fields of a List/Array to another List/Array will make that fi...
How to reproduce:1. Download the 'What.cs' script2. Attach the script to any object3. Enter PlayMode4. Modifying the amount value in... Read more
[GPU PLM][AMD] Radeon Pro Denoise maxes VRAM and hangs
Repro: Find a machine with recent AMD hardware, Windows 10 and current drivers. tested using AMD's November 15th 2019 driver build (... Read more
Cannot update List or Array with SerializeReference attribute Size field...
How to reproduce:1. Open the attached project "1201633.zip"2. Open the Test Prefab in Prefab edit mode3. Change the Size values of F... Read more
[Vulkan] Editor silently exits on Linux, crashes on Windows when opening...
How to reproduce:1. Create or open an existing project2. Change Graphics API to Vulkan3. Apply the changes by restarting the Editor ... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
[TMP] Text is misaligned when upgrading project from 2018.4 to 2019.2.0b...
How to reproduce:1. Open the attached 'eqa-ui-rat-2018.4.zip' project2. Open 'TMP text' Scene3. Observe the text alignment in the Ga... Read more
[VFX Graph] Shader errors are thrown when 'VFX Graph' close which has "A...
On adding "Add Age by Speed" curve in the "Initialize Particle" block and closing the "VFX Graph" throws "Shader errors" (Shader err... Read more
Raytraced GI breaks with spotlight when cookie texture is used
Tested in 2020.1.0a14 with 7.1.6 hdrp package : Reproduction steps :1. Open test project and "GI-spotlight-cookie" test scene2. Add ... Read more
Setting EditorCurveBinding.type to a custom component bind to "MonoBehav...
How to reproduce:1. Open the project2. Open the "SampleScene" scene3. Windows > Animation > Animation4. Select testProperties ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS