Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a5
Issue ID
1093326
Regression
No
[Terrain] UI slider to change value is not present for modifying Mesh resolution under settings
UI slider to change value is not present for modifying Mesh resolution under Terrain settings
Steps to reproduce:
1) Create a new project
2) Right-click in hierarchy > Terrain
3) Terrain Settings > Mesh Resolution
4) Try to modify the fields of Mesh resolution.
Actual result: Observe that UI slider value is missing while modifying the values.
Expected result: UI slider value should be available to modify the values.
Reproducible on:
2019.1.0a6, 2018.3.0b1, 2018.3.0a11, 2018.3.0a1, 2018.2.8f1, 2018.2.0a1, 2017.4.12f1.
Environment:
Windows and Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
These properties are using DelayedIntField, and won't change until the user has pressed enter or focus is moved away from the int field. It is setup this way since it leads to larger changes in internal data structures that would be problematic if called every frame.