Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a5
Issue ID
1093334
Regression
No
[Terrain] Reset functionality not working for the component
Reset functionality not working for Terrain when reset via cogwheel.
Steps to reproduce:
1) Create a new project.
2) Right-click in Hierarchy > 3d Object > Terrain
3) Paint Terrain > Raise or lower terrain
4) Change the brush size
5) Click on the cogwheel > Reset
Expected result: The brush size should reset to its original value.
Actual result: The brush size does not reset to its original value.
Properties which do not reset:
1.Brush size
2. Opacity
3. In Terrain settings > Autoconnect
4. Thickness
5. Wind settings for grass
6. Grass tint.
6. Mesh resolution
7. Texture resolution
Reproducible on:
2019.1.0a6, 2018.3.0b1, 2018.3.0a11, 2018.3.0a1, 2018.2.8f1, 2018.2.0a1, 2017.4.12f1.
Environment:
Windows and Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Resolution Note (2019.1.X):
The tools are not actually part of the terrain component, they exist as global singleton scripts. They generally store their settings in user prefs or in the serialized singleton, not in the terrain. So resetting a Terrain component does not reset the tool parameters.