Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2019.1.0a6
Issue ID
1093243
Regression
No
[Collider]Is trigger value on box collider does not reset when resseting the component
Reset functionality doesn't work for the collider.
Steps to repro:
1. Open a new project.
2. Create a cube game object and go to Box Collider
3. Check IsTrigger true
4. Change the Is Trigger property value
5. Click on Cogwheel > Reset.
Actual Result:
Properties value does not reset for Box Collider.
Expected result:
Properties value should reset for Box Collider.
Reproducible on:
2019.1.0a6, 2019.1.0a5, 2018.3.0b7, 2018.3.0b6, 2018.3.0b1, 2018.3.0a11, 2018.3.0a1, 2018.2.8f1, 2018.2.0a1, 2017.4.12f1.
Environment:
Windows and Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment