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[Android] system resolution is not set to 4K when running on 4K display
Reproduction steps:1. Open "1178233" project2. Build & Run for Android3. Notice "System width", "Render width" and "Resolution w... Read more
Collab history text disappears with 4+ Commits on MAC
To Reproduce:0 - Use a MAC1 - Open a new unity project2 - Start unity collab3 - Select an organisation4 - Make a cube and save the s... Read more
[Scene Tooling] Wrong selection tool used if swapping between 2D/3D view...
If you swap between 2D and 3D while using a component tool e.g. editing a collider, the next time you select a gameobject then the w... Read more
[Bug Reporter] The bug reporter uses the old Unity icon
The editor icons have received an overhaul as part of the editor refresh, but the bug reporter still uses the old icon. 1. Open Unit... Read more
AddressablesDataBuilders.cs method CreateResult() does not assign the pa...
How to reproduce:1. Create a new Unity project2. Download and import the Addressables package3. Navigate to Packages/Addressables/Ed... Read more
[Serialization] Empty class instances are not deserialized and become null.
To reproduce:1. Open LocalizationTests project from the link provided in the edit2. Delete the "Localization Settings.asset" and cre... Read more
An Asset is deselected when its Texture Shape value is changed and the c...
Steps to reproduce:1. Open user's attached project "19.3 Packages.zip"2. Navigate to Project -> Assets and select the only Assets... Read more
[iOS] It is unable to dynamically instantiate ARSession when instantiati...
A Customer wants to create the ARFoundation system dynamically (because in his App he can use another kind of AR systems. A Customer... Read more
[Animation Stream] binding AnimationStream handles on a nested Animator ...
[Animation Stream] binding AnimationStream handles on a nested Animator hierarchy triggers an exception. Repro:1- Open scene '2BoneI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used