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[Scene Tooling] Wrong selection tool used if swapping between 2D/3D views while a component tool is active

Scene/Game View


If you swap between 2D and 3D while using a component tool e.g. editing a collider, the next time you select a gameobject then the wrong selection tool will be used. You will need to manually select the right tool or swap between 2D/3D again to get the editor using the right one.

1. Open Unity
2. Open the attached project
3. Open SampleScene.scene
4. Select the Cube object in the hierarchy
5. Select edit collider from the Box Collider component in the inspector
6. Swap to 2D view
7. Deselect the cube
8. Select the cube

Expected Result:
When the cube is selected, the Rect Tool is used.

Actual Result:
When the cube is selected, the Move Tool is used.

Tested on Windows 10.0.18362

Occurs on 2017.4.30f1, 2018.4.9f1, 2019.2.0f1, 2019.3.0b3, 2020.1.0a4

  1. Response avatar

    Resolution Note (fix version 2020.1):

    The tool switching from Move to Rect and vice-versa when entering or exiting 2D Mode is specific to the Move and Rect tools. Ex, if switching from 3D to 2D mode with the Rotate tool, this action doesn't occur. In this case the tool is doing the correct thing by returning to the previously used tool when exiting the Box Collider tool mode.

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